Exam Code: L4M6
Exam Name: CIPS Supplier Relationships
Version: V13.25
Q & A: 72 Questions and Answers
L4M6 Free Demo download
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NEW QUESTION: 1
HOTSPOT
You are developing a web application that will store data in an Azure SQL Database.
The application will contain three classes named Vehicle, Car, and SportsCar. Car will inherit the Vehicle class. SportsCar will inherit the Car class.
You plan to create the table structure for the three classes by using mapping strategies in the Entity Framework.
You need to identify how many tables will be created by each mapping strategy.
How many tables should you identify? To answer, select the appropriate options in the answer area.
Hot Area:
Answer:
Explanation:
Explanation/Reference:
Explanation:
Box 1: Table-per-type: 3
Table per Type is about representing inheritance relationships as relational foreign key associations. Every class/subclass that declares persistent properties-including abstract classes-has its own table. The table for subclasses contains columns only for each noninherited property (each property declared by the subclass itself) along with a primary key that is also a foreign key of the base class table. This approach is shown in the following figure:
Box 2: Table-per-hierarchy: 1
Table-per-hierarchy (TPH) inheritance uses one database table to maintain data for all of the entity types in an inheritance hierarchy.
Box 3: Table-per-concrete class: 2
In Table per Concrete type (aka Table per Concrete class) we use exactly one table for each (nonabstract) class.
Vehicle is an abstract class, while car and sportscar and nonabstract classes.
References:
https://weblogs.asp.net/manavi/inheritance-mapping-strategies-with-entity-framework-code-first-ctp5-part-
1-table-per-hierarchy-tph
https://msdn.microsoft.com/en-us/library/jj618292(v=vs.113).aspx
NEW QUESTION: 2
Drag and drop the OSPF adjacency states from the left onto the correct descriptions on the right.
Answer:
Explanation:
Explanation
Down
This is the first OSPF neighbor state. It means that no information (hellos) has been received from this neighbor, but hello packets can still be sent to the neighbor in this state.
During the fully adjacent neighbor state, if a router doesn't receive hello packet from a neighbor within the Router Dead Interval time (RouterDeadInterval = 4*HelloInterval by default) or if the manually configured neighbor is being removed from the configuration, then the neighbor state changes from Full to Down.
Attempt
This state is only valid for manually configured neighbors in an NBMA environment. In Attempt state, the router sends unicast hello packets every poll interval to the neighbor, from which hellos have not been received within the dead interval.
Init
This state specifies that the router has received a hello packet from its neighbor, but the receiving router's ID was not included in the hello packet. When a router receives a hello packet from a neighbor, it should list the sender's router ID in its hello packet as an acknowledgment that it received a valid hello packet.
2-Way
This state designates that bi-directional communication has been established between two routers.
Bi-directional means that each router has seen the other's hello packet. This state is attained when the router receiving the hello packet sees its own Router ID within the received hello packet's neighbor field. At this state, a router decides whether to become adjacent with this neighbor. On broadcast media and non-broadcast multiaccess networks, a router becomes full only with the designated router (DR) and the backup designated router (BDR); it stays in the 2-way state with all other neighbors. On Point-to-point and Point-to-multipoint networks, a router becomes full with all connected routers.
At the end of this stage, the DR and BDR for broadcast and non-broadcast multiacess networks are elected.
For more information on the DR election process, refer to DR Election.
Note: Receiving a Database Descriptor (DBD) packet from a neighbor in the init state will also a cause a transition to 2-way state.
Exstart
Once the DR and BDR are elected, the actual process of exchanging link state information can start between the routers and their DR and BDR. (ie. Shared or NBMA networks).
In this state, the routers and their DR and BDR establish a master-slave relationship and choose the initial sequence number for adjacency formation. The router with the higher router ID becomes the master and starts the exchange, and as such, is the only router that can increment the sequence number. Note that one would logically conclude that the DR/BDR with the highest router ID will become the master during this process of master-slave relation. Remember that the DR/BDR election might be purely by virtue of a higher priority configured on the router instead of highest router ID. Thus, it is possible that a DR plays the role of slave. And also note that master/slave election is on a per-neighbor basis.
Exchange
In the exchange state, OSPF routers exchange database descriptor (DBD) packets. Database descriptors contain link-state advertisement (LSA) headers only and describe the contents of the entire link-state database.
Each DBD packet has a sequence number which can be incremented only by master which is explicitly acknowledged by slave. Routers also send link-state request packets and link-state update packets (which contain the entire LSA) in this state. The contents of the DBD received are compared to the information contained in the routers link-state database to check if new or more current link-state information is available with the neighbor.
Loading
In this state, the actual exchange of link state information occurs. Based on the information provided by the DBDs, routers send link-state request packets. The neighbor then provides the requested link-state information in link-state update packets. During the adjacency, if a router receives an outdated or missing LSA, it requests that LSA by sending a link-state request packet. All link-state update packets are acknowledged.
Full
In this state, routers are fully adjacent with each other. All the router and network LSAs are exchanged and the routers' databases are fully synchronized.
Full is the normal state for an OSPF router. If a router is stuck in another state, it is an indication that there are problems in forming adjacencies. The only exception to this is the 2-way state, which is normal in a broadcast network. Routers achieve the FULL state with their DR and BDR in NBMA/broadcast media and FULL state with every neighbor in the remaining media such as point-to-point and point-to-multipoint.
Note: The DR and BDR that achieve FULL state with every router on the segment will display FULL/DROTHER when you enter the show ip ospf neighbor command on either a DR or BDR. This simply means that the neighbor is not a DR or BDR, but since the router on which the command was entered is either a DR or BDR, this shows the neighbor as FULL/DROTHER.
NEW QUESTION: 3
Why would an information security policy require that communications test equipment be controlled?
A. The equipment must always be available for replacement if necessary
B. The equipment can be used to browse information passing on a network
C. The equipment is susceptible to damage
D. The equipment can be used to reconfigure the network multiplexers
Answer: B
NEW QUESTION: 4
あなたはあなたのウェブアプリケーションのためのあなたの主要なモニタリングシステムとしてAmazon CloudWatchを使います。最近のソフトウェアの導入後、Webアプリケーションを使用しているときに、ユーザーに断続的な500 Internal Server Errorが発生しています。 CloudWatchアラームを作成し、これらが発生したときにオンコールエンジニアに通知します。
AWSサービスを使用してこれをどのように達成できますか? 3つの答えを選んでください
A. WebアプリケーションをAWS Elastic Beanstalkアプリケーションとしてデプロイします。
デフォルトのElastic Beanstalk Cloudwatchメトリックスを使用して500の内部サーバーエラーをキャプチャします。
そのメトリックスにCloudWatchアラームを設定します。
B. AWS Data Pipelineを使用してサーバーからCloudWatchにウェブアプリケーションログをストリーミングします。
C. CloudWatch Logs AgentをサーバーにインストールしてWebアプリケーションログをCloudWatchにストリーミングします。
D. CloudWatch Logsグループを作成し、500個の内部サーバーエラーをキャプチャするメトリックスフィルタを定義します。
そのメトリックスにCloudWatchアラームを設定します。
E. CloudWatchアラームがトリガーされたときにAmazon Simple Notification Serviceを使用してオンコールエンジニアに通知します。
F. Amazon Simple Email Serviceを使用してCloudWatchアラームがトリガーされたときにオンコールエンジニアに通知します。
Answer: C,D,E
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